selbe checks wie bei sphere (shadowachne und co.) eingebaut und das hat es gefixxt
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@@ -7,8 +7,8 @@
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#include "helper.h"
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#include <math.h>
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#define epsilon 1e-8
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#define RAYSPERPIXEL 10
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#define lightBounces 3
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#define RAYSPERPIXEL 100
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#define lightBounces 6
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enum objectType {
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SPHERETYPE,
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QUADTYPE
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