implemented multithreading, but with mutex. will mit atomic operations optimieren
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@@ -8,7 +8,7 @@
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#include <math.h>
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#define epsilon 1e-8
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#define RAYSPERPIXEL 100
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#define lightBounces 5
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#define lightBounces 6
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#define GLOBALILLUMINATION 0.3
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enum objectType {
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SPHERETYPE,
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