only reflections
This commit is contained in:
@@ -17,12 +17,14 @@ vec3 collisionPointSphere(ray *lightray, sphere *object)
|
||||
if (discriminant < 0) return collisionPoint;
|
||||
if (discriminant > 0) {
|
||||
double S = (-b - sqrt(discriminant)) / (2 * a);
|
||||
if (S < 0) return collisionPoint;
|
||||
collisionPoint.x = S * lightray->direction.x + lightray->origin.x;
|
||||
collisionPoint.y = S * lightray->direction.y + lightray->origin.y;
|
||||
collisionPoint.z = S * lightray->direction.z + lightray->origin.z;
|
||||
return collisionPoint;
|
||||
}
|
||||
double S = (-b)/(2*a);
|
||||
if (S < 0) return collisionPoint;
|
||||
collisionPoint.x = S * lightray->direction.x + lightray->origin.x;
|
||||
collisionPoint.y = S * lightray->direction.y + lightray->origin.y;
|
||||
collisionPoint.z = S * lightray->direction.z + lightray->origin.z;
|
||||
|
||||
Reference in New Issue
Block a user