#include "structs.h" #include "collision.h" #include "vectorOp.h" RGBA raytraceSphere(sphere *obj, ray *lightray) { RGBA pixel; pixel.r = 0; pixel.g = 0; pixel.b = 0; pixel.a = 1; vec3 collisionPoint = collisionPointSphere(lightray, obj); if (collisionPoint.x == -1) {return pixel;} vec3 sphereNormal = vec3Normalize(vec3Subtract(collisionPoint, obj->origin)); pixel.r = -vec3Product(sphereNormal, lightray->direction); return pixel; }