97 lines
3.2 KiB
C
97 lines
3.2 KiB
C
//
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// Created by ary on 19.07.2026.
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//
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#include "examples.h"
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#include "structs.h"
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#include "vectorOp.h"
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#include "raytrace.h"
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#include <stdlib.h>
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#include "interface.h"
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#include "helper.h"
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void example_color(int width, int height, int channels, unsigned char **image) {
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for (int i = 0; i < height * width; i++) {
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int step = i *channels;
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int x = i % width;
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int y = i / width;
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(*image)[step] = 0 + (int)((((double)x)/width) * 255);
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(*image)[step+1] = 0 + (int)((((double)y)/width) * 255);
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(*image)[step+2] = 0;
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if (channels == 4) {
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(*image)[step+3] = 255;
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}
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}
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}
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void exampleSphere( int width, int height, int channels, unsigned char **image) {
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camera cam1;
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cam1.origin.x = 0;
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cam1.origin.y = 0;
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cam1.origin.z = 0;
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cam1.direction.x = 0;
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cam1.direction.y = 0;
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cam1.direction.z = 1;
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cam1.resolutionX = width;
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cam1.resolutionY = height;
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cam1.screenDistance = 1;
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cam1.width = 1.920;
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cam1.height = 1.080;
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vec3 sphereOrigin = (vec3){0,-1.5,5};
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double sphereRadius = 1.0;
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int objectCount = 7;
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object objectList[objectCount];
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sphere obj1 = (sphere){sphereOrigin, sphereRadius,(RGBA){1,0.5,1,1}};
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objectList[0] = (object){0, &obj1, 0};
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sphere obj2 = (sphere){vec3Add(sphereOrigin, (vec3){3,0,0}), sphereRadius, (RGBA){1,1,0.5,1}};
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objectList[1] = (object){0, &obj2, 0};
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sphere obj3 = (sphere){vec3Add(sphereOrigin, (vec3){-2,1,0}), sphereRadius, (RGBA){1,1,1,1}};
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objectList[2] = (object){0, &obj3, 0};
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sphere obj4 = (sphere){vec3Add(sphereOrigin, (vec3){1,1,3}), sphereRadius, (RGBA){0.5,1,1,1}};
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objectList[3] = (object){0, &obj4, 0};
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sphere light1 = (sphere){(vec3){1,1,4.5}, sphereRadius, (RGBA){1,1,1,1}};
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objectList[4] = (object){0, &light1, 1};
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sphere obj5 = (sphere){(vec3){0, -6, 6.5}, 5, (RGBA){1,0.2,0.6,1}};
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objectList[5] = (object){0, &obj5, 0};
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sphere light2 = (sphere){(vec3){1,-2,4}, sphereRadius, (RGBA){1,1,1,1}};
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objectList[6] = (object){0, &light2, 1};
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displaySzene(objectList, objectCount, cam1, width, height, channels, image);
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}
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void exampleCornell( int width, int height, int channels, unsigned char **image) {
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camera cam1;
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cam1.origin.x = 0;
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cam1.origin.y = 0;
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cam1.origin.z = 0;
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cam1.direction.x = 0;
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cam1.direction.y = 0;
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cam1.direction.z = 1;
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cam1.resolutionX = width;
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cam1.resolutionY = height;
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cam1.screenDistance = 1;
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cam1.width = 1.920;
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cam1.height = 1.080;
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int objectCount = 7;
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object objectList[objectCount];
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cube makroObj1 = createCuboid((vec3){0.5,-0.5,5}, (vec3){1,0,0}, (vec3){0,1,0}, (vec3){0,0,1},(RGBA){1,0,0.5,1});
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objectList[0] = (object){1, &(makroObj1.quad1), 0};
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objectList[1] = (object){1, &(makroObj1.quad2), 0};
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objectList[2] = (object){1, &(makroObj1.quad3), 0};
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objectList[3] = (object){1, &(makroObj1.quad4), 0};
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objectList[4] = (object){1, &(makroObj1.quad5), 0};
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objectList[5] = (object){1, &(makroObj1.quad6), 0};
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quad light1 = (quad){(vec3){0,1,5}, (vec3){0,0,1}, (vec3){0,1,0}, (vec3){0,-1,0}, (RGBA){1,1,1,1}};
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objectList[6] = (object){1, &(light1), 1};
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displaySzene(objectList, objectCount, cam1, width, height, channels, image);
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}
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