Files
CPU-Raytracer/interface.c
T

57 lines
2.0 KiB
C

//
// Created by ary on 29.07.2026.
//
#include "interface.h"
#include "examples.h"
#include "structs.h"
#include "vectorOp.h"
#include "raytrace.h"
#include <stdlib.h>
#include "helper.h"
void displaySzene(sphere **objectList, int objectCount, camera cam1, int width, int height, int channels, unsigned char **image) {
const vec3 worldUp = (vec3){0, 1, 0};
vec3 screenX = vec3Cross(worldUp, cam1.direction);
vec3 screenY = vec3Cross(screenX, cam1.direction);
vec3 screenMiddlePoint = vec3Add(cam1.origin, vec3Scale(cam1.direction, cam1.screenDistance));
vec3 screenTopLeft = vec3Add(
vec3Add(screenMiddlePoint,
vec3Scale(screenY, -cam1.height/2.0)),///////////////////////////////////////////////////////////////////////////////////////////////////////////////aendern minus weg
vec3Scale(screenX, -cam1.width/2.0)
);
double pixelStepX = cam1.width / cam1.resolutionX;
double pixelStepY = cam1.height / cam1.resolutionY;
vec3 vecPixelStepX = vec3Scale(screenX, pixelStepX);
vec3 vecPixelStepY = vec3Scale(screenY, pixelStepY);
for (int i = 0; i < height * width; i++) {
int step = i *channels;
int x = i % width;
int y = i / width;
RGBA pixelColor;
vec3 *pixelOrigin = (vec3 *)malloc(sizeof(vec3));
*pixelOrigin = vec3Add(screenTopLeft,
vec3Add(
vec3Scale(vecPixelStepX, x),
vec3Scale(vecPixelStepY, y)
)
);
ray *lightRay = (ray *)malloc(sizeof(ray));;
lightRay->origin = cam1.origin;
lightRay->direction = vec3Normalize(vec3Subtract(*pixelOrigin, cam1.origin));
pixelColor = raytraceSphere(objectList, lightRay);
free(pixelOrigin);
free(lightRay);
(*image)[step] = (int)(pixelColor.r * 255.0);
(*image)[step+1] = (int)(pixelColor.g * 255.0);
(*image)[step+2] = (int)(pixelColor.b * 255.0);
if (channels == 4) {
(*image)[step+3] = 255;
}
}
}