From 0077e82bef8e1229bfbe9c92452262595982fc10 Mon Sep 17 00:00:00 2001 From: any Date: Tue, 12 May 2026 21:16:59 +0200 Subject: [PATCH] rainbow speed --- main.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/main.go b/main.go index 599b017..adf0b92 100644 --- a/main.go +++ b/main.go @@ -85,14 +85,14 @@ func obstacleReflect(particlePos rl.Vector2, particleSpeed *rl.Vector2, obstacle func physics(particleList *[MAXPOINTS]rl.Vector2, particleCount int, particleListKey *sync.Mutex, obstacles *([MAXOBSTACLES](*quad)), particleRadius *float32, obstacleCount *int, particleColor *[MAXPOINTS]rl.Color) { var particleSpeed = [MAXPOINTS]rl.Vector2{{0, -300}} //pixel pro Sekunde var timeIncrement float64 = 0.03 - var gravity rl.Vector2 = rl.Vector2{0, 300} + var gravity rl.Vector2 = rl.Vector2{0, 0 * 300} var newParticleList [MAXPOINTS]rl.Vector2 var newParticleSpeed [MAXPOINTS]rl.Vector2 - var particleFriction float32 = 0.99 //0.65 + var particleFriction float32 = 0.65 //0.65 var particleLadung int = -1 var masse float32 = 0.1 var electrostaticRange float32 = 50 //range wiie weit die kraftwirkung ist - var electroStrength float32 = 400 //4000 + var electroStrength float32 = 4000 //4000 var hue = [MAXPOINTS]float32{} var speedcolor float32 = 30