fixxed time convertion. Aber die wait time ist noch negativ, vllst wegen den frameTimes
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@@ -67,7 +67,8 @@ func main() {
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j += timeIncrement
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var endTime time.Time = time.Now()
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var elapsed time.Duration = endTime.Sub(startTime)
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var waitTime float64 = float64(timeIncrement) - float64(elapsed*time.Second)
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var waitTime float64 = float64(timeIncrement) - elapsed.Seconds()
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println(waitTime)
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rl.WaitTime(waitTime)
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rl.ClearBackground(rl.RayWhite)
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}
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