Allgemein zufriedenes Ende. plus decke geadded

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any
2026-05-10 23:44:44 +02:00
parent 70341cb133
commit 17282be999
+5 -1
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@@ -87,7 +87,7 @@ func physics(particleList *[MAXPOINTS]rl.Vector2, particleCount int, particleLis
var gravity rl.Vector2 = rl.Vector2{0, 0 * 300}
var newParticleList [MAXPOINTS]rl.Vector2
var newParticleSpeed [MAXPOINTS]rl.Vector2
var particleFriction float32 = 0.85
var particleFriction float32 = 0.65
var particleLadung int = -1
var masse float32 = 0.1
var electrostaticRange float32 = 50 //range wiie weit die kraftwirkung ist
@@ -208,6 +208,9 @@ func main() {
var hillRight quad = createRectangle(rl.Vector2{1200, 500}, 1200, 100, -PI/2)
obstacles[2] = &hillRight
obstacleCount++
var ceiling quad = createRectangle(rl.Vector2{600, 0}, 1200, 100, 0)
obstacles[3] = &ceiling
obstacleCount++
go physics(&particleList, particleCount, &particleListKey, &obstacles, &particleRadius, &obstacleCount)
@@ -225,6 +228,7 @@ func main() {
drawRec(&floor)
drawRec(&hillLeft)
drawRec(&hillRight)
drawRec(&ceiling)
rl.EndDrawing()
}