Grid of particles that drops down and gets accellerated with gravity and scaled with a time increment(to choose step resolution)

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2026-05-09 00:49:20 +02:00
parent f737d32b73
commit 35f73eca54
+47 -4
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@@ -1,19 +1,62 @@
package main
import rl "github.com/gen2brain/raylib-go/raylib"
import (
"fmt"
"time"
rl "github.com/gen2brain/raylib-go/raylib"
)
const MAXPOINTS = 100
func main() {
rl.InitWindow(800, 450, "raylib [core] example - basic window")
rl.InitWindow(1200, 800, "raylib [core] example - basic window")
defer rl.CloseWindow()
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.BeginDrawing()
rl.WaitTime(1)
rl.ClearBackground(rl.RayWhite)
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LightGray)
rl.EndDrawing()
var particleWidth float32 = 200
var particleHeight float32 = 200
var particleColumnCount int = 10
var particleRowCount int = MAXPOINTS / particleColumnCount
var particleRadius float32 = 10
var particleColor rl.Color = rl.Black
var particleLeftCornerPos rl.Vector2 = rl.Vector2{500, 300}
var gravity rl.Vector2 = rl.Vector2{0, 10}
//var stepSize float32 = 10
var particleSpeed rl.Vector2 = rl.Vector2{0, -100} //pixel pro zeitinkrement
var timeIncrement float32 = 0.1
var particleList = [MAXPOINTS]rl.Vector2{}
for y := 0; y < (particleColumnCount); y++ {
for x := 0; x < particleRowCount; x++ {
if (y == particleColumnCount) && (x >= MAXPOINTS%particleColumnCount) {
fmt.Println(y, x)
} else {
newParticle := rl.NewVector2(particleWidth*(float32(x)/float32(particleRowCount))+particleLeftCornerPos.X, particleHeight*(float32(y)/float32(particleColumnCount))+particleLeftCornerPos.Y)
particleList[y*particleRowCount+x] = newParticle
}
}
}
for j := float32(0); j < 20; {
rl.BeginDrawing()
time.Sleep(time.Duration(timeIncrement*100) * time.Millisecond)
for i := 0; i < MAXPOINTS; i++ {
rl.DrawCircleV(particleList[i], particleRadius, particleColor)
particleList[i] = rl.Vector2Add(particleList[i], rl.Vector2Scale(particleSpeed, timeIncrement))
}
rl.EndDrawing()
rl.ClearBackground(rl.RayWhite)
fmt.Println(particleList)
particleSpeed = rl.Vector2Add(particleSpeed, rl.Vector2Scale(gravity, timeIncrement))
j += timeIncrement
}
}