From 70341cb133e1373627ac277725aea06310c911c3 Mon Sep 17 00:00:00 2001 From: any Date: Sun, 10 May 2026 23:40:09 +0200 Subject: [PATCH] =?UTF-8?q?molek=C3=BCl=20bug=20gefixxt?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- main.go | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/main.go b/main.go index c0f03d4..d6c9724 100644 --- a/main.go +++ b/main.go @@ -83,15 +83,15 @@ func obstacleReflect(particlePos rl.Vector2, particleSpeed *rl.Vector2, obstacle func physics(particleList *[MAXPOINTS]rl.Vector2, particleCount int, particleListKey *sync.Mutex, obstacles *([MAXOBSTACLES](*quad)), particleRadius *float32, obstacleCount *int) { var particleSpeed = [MAXPOINTS]rl.Vector2{{0, -300}} //pixel pro Sekunde - var timeIncrement float64 = 0.01 - var gravity rl.Vector2 = rl.Vector2{0, 300} + var timeIncrement float64 = 0.03 + var gravity rl.Vector2 = rl.Vector2{0, 0 * 300} var newParticleList [MAXPOINTS]rl.Vector2 var newParticleSpeed [MAXPOINTS]rl.Vector2 var particleFriction float32 = 0.85 var particleLadung int = -1 var masse float32 = 0.1 var electrostaticRange float32 = 50 //range wiie weit die kraftwirkung ist - var electroStrength float32 = 5000 + var electroStrength float32 = 4000 for j := float64(0); j < 50; { var startTime time.Time = time.Now() @@ -125,10 +125,10 @@ func physics(particleList *[MAXPOINTS]rl.Vector2, particleCount int, particleLis overlap := minDist - dist currentPositions[i] = rl.Vector2Add(currentPositions[i], rl.Vector2Scale(colNormal, overlap*0.5)) - particleSpeed[i] = rl.Vector2Scale(rl.Vector2Reflect(particleSpeed[i], colNormal), particleFriction) + particleSpeed[i] = rl.Vector2Add(rl.Vector2Scale(rl.Vector2Reflect(particleSpeed[i], colNormal), particleFriction), rl.Vector2Scale(colNormal, 12)) } if dist < electrostaticRange { - var tempForce rl.Vector2 = rl.Vector2Scale(diff, float32(particleLadung)*(electroStrength/(dist*dist*dist))) + var tempForce rl.Vector2 = rl.Vector2Scale(diff, -float32(particleLadung)*(electroStrength/(dist*dist*dist))) electroForce = rl.Vector2Add(electroForce, tempForce) } newParticleSpeed[i] = rl.Vector2Add(