color balanced color chaos

This commit is contained in:
any
2026-05-11 23:28:51 +02:00
parent 811785411a
commit b38800ea0c
+3 -3
View File
@@ -59,7 +59,7 @@ func drawRec(rectangle *quad) {
} }
func obstacleReflect(particlePos rl.Vector2, particleSpeed *rl.Vector2, obstacles *([MAXOBSTACLES](*quad)), particleRadius *float32, obstacleCount *int) { func obstacleReflect(particlePos rl.Vector2, particleSpeed *rl.Vector2, obstacles *([MAXOBSTACLES](*quad)), particleRadius *float32, obstacleCount *int) {
var friction float32 = 0.9 var friction float32 = 0.99
for k := 0; k < *obstacleCount; k++ { for k := 0; k < *obstacleCount; k++ {
if rl.CheckCollisionCircleLine(particlePos, *particleRadius, (*((*obstacles)[k])).lu, (*((*obstacles)[k])).ru) { if rl.CheckCollisionCircleLine(particlePos, *particleRadius, (*((*obstacles)[k])).lu, (*((*obstacles)[k])).ru) {
@@ -92,9 +92,9 @@ func physics(particleList *[MAXPOINTS]rl.Vector2, particleCount int, particleLis
var particleLadung int = -1 var particleLadung int = -1
var masse float32 = 0.1 var masse float32 = 0.1
var electrostaticRange float32 = 50 //range wiie weit die kraftwirkung ist var electrostaticRange float32 = 50 //range wiie weit die kraftwirkung ist
var electroStrength float32 = 0.4000 //4000 var electroStrength float32 = 400 //4000
var hue = [MAXPOINTS]float32{} var hue = [MAXPOINTS]float32{}
var speedcolor float32 = 10 var speedcolor float32 = 30
for j := float64(0); j < 50; { for j := float64(0); j < 50; {
var startTime time.Time = time.Now() var startTime time.Time = time.Now()