From d7bdbb698dba184dcbe8e6ca12b7fd30a477b4d5 Mon Sep 17 00:00:00 2001 From: any Date: Sun, 10 May 2026 22:43:55 +0200 Subject: [PATCH] physics fix aber teilchen machen komischen shit V2 --- main.go | 1 + 1 file changed, 1 insertion(+) diff --git a/main.go b/main.go index 1964894..587b440 100644 --- a/main.go +++ b/main.go @@ -108,6 +108,7 @@ func physics(particleList *[MAXPOINTS]rl.Vector2, particleCount int, particleLis if rl.CheckCollisionCircles(currentPositions[i], *particleRadius, currentPositions[l], *particleRadius) && (l != i) { var colNormal rl.Vector2 = rl.Vector2Normalize(rl.Vector2Subtract(currentPositions[i], currentPositions[l])) particleSpeed[i] = rl.Vector2Reflect(particleSpeed[i], colNormal) + currentPositions[i] = rl.Vector2Add(currentPositions[i], rl.Vector2Scale(rl.Vector2Normalize(particleSpeed[i]), *particleRadius/2)) } }