diffuses raytracing implementiert
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@@ -8,6 +8,7 @@
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#include "vectorOp.h"
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#include "raytrace.h"
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#include <stdlib.h>
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#include "helper.h"
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void displaySzene(sphere **objectList, int objectCount, camera cam1, int width, int height, int channels, unsigned char **image) {
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const vec3 worldUp = (vec3){0, 1, 0};
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