diffuses raytracing implementiert

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2026-07-30 00:23:47 +02:00
parent caced0f81e
commit f4a36fc98d
6 changed files with 95 additions and 46 deletions
+1
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@@ -8,6 +8,7 @@
#include "vectorOp.h"
#include "raytrace.h"
#include <stdlib.h>
#include "helper.h"
void displaySzene(sphere **objectList, int objectCount, camera cam1, int width, int height, int channels, unsigned char **image) {
const vec3 worldUp = (vec3){0, 1, 0};