Files
CPU-Raytracer/examples.c
T

86 lines
2.6 KiB
C

//
// Created by ary on 19.07.2026.
//
#include "examples.h"
#include "structs.h"
#include "vectorOp.h"
#include "raytrace.h"
#include <stdlib.h>
void example_color(int width, int height, int channels, unsigned char *image) {
for (int i = 0; i < height * width; i++) {
int step = i *channels;
int x = i % width;
int y = i / width;
image[step] = 0 + (int)((((double)x)/width) * 255);
image[step+1] = 0 + (int)((((double)y)/width) * 255);
image[step+2] = 0;
if (channels == 4) {
image[step+3] = 255;
}
}
}
void exampleSphere( int width, int height, int channels, unsigned char *image) {
camera cam1;
cam1.origin.x = 0;
cam1.origin.y = 0;
cam1.origin.z = 0;
cam1.direction.x = 0;
cam1.direction.y = 0;
cam1.direction.z = 1;
cam1.resolutionX = width;
cam1.resolutionY = height;
cam1.screenDistance = 1;
cam1.width = 1.920;
cam1.height = 1.080;
vec3 sphereOrigin = (vec3){0,0,5};
double sphereRadius = 2.0;
sphere obj = (sphere){sphereOrigin, sphereRadius};
vec3 worldUp = (vec3){0, 1, 0};
vec3 screenX = vec3Cross(worldUp, cam1.direction);
vec3 screenY = vec3Cross(screenX, cam1.direction);
vec3 screenMiddlePoint = vec3Add(cam1.origin, vec3Scale(cam1.direction, cam1.screenDistance));
vec3 screenTopLeft = vec3Add(
vec3Add(screenMiddlePoint,
vec3Scale(screenY, -cam1.height/2.0)),
vec3Scale(screenX, -cam1.width/2.0)
);
double pixelStepX = cam1.width / cam1.resolutionX;
double pixelStepY = cam1.height / cam1.resolutionY;
vec3 vecPixelStepX = vec3Scale(screenX, pixelStepX);
vec3 vecPixelStepY = vec3Scale(screenY, pixelStepY);
for (int i = 0; i < height * width; i++) {
int step = i *channels;
int x = i % width;
int y = i / width;
RGBA pixelColor;
vec3 *pixelOrigin = (vec3 *)malloc(sizeof(vec3));
*pixelOrigin = vec3Add(screenTopLeft,
vec3Add(
vec3Scale(vecPixelStepX, x),
vec3Scale(vecPixelStepY, y)
)
);
ray *lightRay = (ray *)malloc(sizeof(ray));;
lightRay->origin = cam1.origin;
lightRay->direction = vec3Normalize(vec3Subtract(*pixelOrigin, cam1.origin));
pixelColor = raytraceSphere(&obj, lightRay);
free(pixelOrigin);
free(lightRay);
image[step] = (int)(pixelColor.r * 255.0);
image[step+1] = 0;
image[step+2] = 0;
if (channels == 4) {
image[step+3] = 255;
}
}
}