made fluid more fluid like. habe electrostatic range hoch gestellt und kraft runter
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@@ -91,8 +91,8 @@ func physics(particleList *[MAXPOINTS]rl.Vector2, particleCount int, particleLis
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var particleFriction float32 = 0.65 //0.65
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var particleLadung int = -1
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var masse float32 = 0.1
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var electrostaticRange float32 = 50 //range wiie weit die kraftwirkung ist
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var electroStrength float32 = 4000 //4000
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var electrostaticRange float32 = 200 //range wiie weit die kraftwirkung ist
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var electroStrength float32 = 2000 //2000
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var hue = [MAXPOINTS]float32{}
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var speedcolor float32 = 30
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